take weapons from player?
#5

Quote:
Originally Posted by vital2k
Посмотреть сообщение
I already have my teams, but cant figure out how do unable to kill team members

Код:
public OnPlayerSpawn(playerid)
{
	SetPlayerPos(playerid, 414.6559,2531.7651,19.1601);
	GivePlayerWeapon(playerid, 46,0); //Pharacute
 	if(IsPlayerConnected(playerid))
	{
		if(PlayerBase[playerid][pMedlem] == 1 || PlayerBase[playerid][pLedare] == 1)
		{
   			if(PlayerBase[playerid][pRang] == 1)
   			{
				SetPlayerSkin(playerid, 255);
				SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469);
		 		GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, COLOR_DBLUE);
			}
			else if(PlayerBase[playerid][pRang] == 2)
   			{
				SetPlayerSkin(playerid, 255);
				SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469);
		 		GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, COLOR_DBLUE);
			}
			else if(PlayerBase[playerid][pRang] == 3)
   			{
				SetPlayerSkin(playerid, 255);
				SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469);
		 		GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, COLOR_DBLUE);
			}
			else if(PlayerBase[playerid][pRang] == 4)
   			{
				SetPlayerSkin(playerid, 255);
				SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469);
		 		GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, COLOR_DBLUE);
			}
			else if(PlayerBase[playerid][pRang] == 5)
   			{
				SetPlayerSkin(playerid, 255);
				SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469);
		 		GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, COLOR_DBLUE);
			}
			else if(PlayerBase[playerid][pRang] == 6)
   			{
				SetPlayerSkin(playerid, 61);
				SetPlayerPos(playerid, 1998.3118,-2352.3438,13.5469);
   				GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, COLOR_DBLUE);
			}
		}
 	    else if (PlayerBase[playerid][pMedlem] == 2 || PlayerBase[playerid][pLedare] == 2)
		{
   			if(PlayerBase[playerid][pRang] == 1)
   			{
				SetPlayerSkin(playerid, 255);
				SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
		 		GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, c_y);
			}
			else if(PlayerBase[playerid][pRang] == 2)
   			{
				SetPlayerSkin(playerid, 255);
				SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
		 		GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, c_y);
			}
			else if(PlayerBase[playerid][pRang] == 3)
   			{
				SetPlayerSkin(playerid, 255);
				SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
    			GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, c_y);
			}
			else if(PlayerBase[playerid][pRang] == 4)
   			{
				SetPlayerSkin(playerid, 255);
				SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
    			GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, c_y);
			}
			else if(PlayerBase[playerid][pRang] == 5)
   			{
				SetPlayerSkin(playerid, 255);
				SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
		 		GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, c_y);
			}
			else if(PlayerBase[playerid][pRang] == 6)
   			{
				SetPlayerSkin(playerid, 61);
				SetPlayerPos(playerid, -1468.5074,-206.8094,14.1484);
		 		GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, c_y);
			}
		}
  		else if (PlayerBase[playerid][pMedlem] == 3 || PlayerBase[playerid][pLedare] == 3)
		{
   			if(PlayerBase[playerid][pRang] == 1)
   			{
				SetPlayerSkin(playerid, 255);
				SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
		 		GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, COLOR_GREY);
			}
			else if(PlayerBase[playerid][pRang] == 2)
   			{
				SetPlayerSkin(playerid, 255);
				SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
 				GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, COLOR_GREY);
			}
			else if(PlayerBase[playerid][pRang] == 3)
   			{
				SetPlayerSkin(playerid, 255);
				SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
 				GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, COLOR_GREY);
			}
			else if(PlayerBase[playerid][pRang] == 4)
   			{
				SetPlayerSkin(playerid, 255);
				SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
		 		GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, COLOR_GREY);
			}
			else if(PlayerBase[playerid][pRang] == 5)
   			{
				SetPlayerSkin(playerid, 255);
				SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
		 		GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, COLOR_GREY);
			}
			else if(PlayerBase[playerid][pRang] == 6)
   			{
				SetPlayerSkin(playerid, 61);
				SetPlayerPos(playerid, 1607.7803,1169.4840,14.2188);
		 		GivePlayerWeapon(playerid, 36, 50); //HS Rocket Launcher **
				GivePlayerWeapon(playerid, 30, 100); //AK-47
				SetPlayerColor(playerid, COLOR_GREY);
			}
		}
  		else if (PlayerBase[playerid][pMedlem] == 0 || PlayerBase[playerid][pLedare] == 0)
		{
   			if(PlayerBase[playerid][pRang] == 0)
   			{
				SetPlayerSkin(playerid, 272);
				SetPlayerPos(playerid, 414.6559,2531.7651,19.1601);
				ResetPlayerWeapons(playerid);
				SetPlayerColor(playerid, COLOR_WHITE);
			}
			else if(PlayerBase[playerid][pRang] == 2)
   			{
				SetPlayerSkin(playerid, 272);
				SetPlayerPos(playerid, 414.6559,2531.7651,19.1601);
				ResetPlayerWeapons(playerid);
				SetPlayerColor(playerid, COLOR_WHITE);
			}
			else if(PlayerBase[playerid][pRang] == 3)
   			{
				SetPlayerSkin(playerid, 272);
				SetPlayerPos(playerid, 414.6559,2531.7651,19.1601);
				ResetPlayerWeapons(playerid);
				SetPlayerColor(playerid, COLOR_WHITE);
			}
			else if(PlayerBase[playerid][pRang] == 4)
   			{
				SetPlayerSkin(playerid, 272);
				SetPlayerPos(playerid, 414.6559,2531.7651,19.1601);
				ResetPlayerWeapons(playerid);
				SetPlayerColor(playerid, COLOR_WHITE);
			}
			else if(PlayerBase[playerid][pRang] == 5)
   			{
				SetPlayerSkin(playerid, 272);
				SetPlayerPos(playerid, 414.6559,2531.7651,19.1601);
				ResetPlayerWeapons(playerid);
				SetPlayerColor(playerid, COLOR_WHITE);
			}
			else if(PlayerBase[playerid][pRang] == 6)
   			{
				SetPlayerSkin(playerid, 272);
				SetPlayerPos(playerid, 414.6559,2531.7651,19.1601);
				ResetPlayerWeapons(playerid);
				SetPlayerColor(playerid, COLOR_WHITE);
 			}
		}
}
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Messages In This Thread
take weapons from player? - by cruising - 18.08.2010, 15:15
Re: take weapons from player? - by Sky4D - 18.08.2010, 15:53
Re: take weapons from player? - by cruising - 18.08.2010, 16:11
Re: take weapons from player? - by vital2k - 18.08.2010, 16:27
Re: take weapons from player? - by cruising - 18.08.2010, 16:47

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