18.08.2010, 06:41
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pawn Код:
new Float:EventX[MAX_PLAYERS],Float:EventY[MAX_PLAYERS],Float:EventZ[MAX_PLAYERS];
new EventInt[MAX_PLAYERS];
new EventVW[MAX_PLAYERS];
new NeedEventSpawn[MAX_PLAYERS];
OnPlayerdDeath
GetPlayerPos(playerid,EventX[playerid],EventY[playerid],EventZ[playerid]);
EventInt[playerid] = GetPlayerInterior(playerid);
EventVW[playerid] = GetPlayerVirtualWorld(playerid);
NeedEventSpawn[playerid] = 1;
OnPlayerSpawn
if(NeedEventSpawn[playerid] == 1) //Place this in the top of OnPlayerspawn, but after all others things, in place where you starts to set pos on spawns, etc.
{
NeedEventSpawn[playerid] = 0;
SetPlayerInterior(playerid,EventInt[playerid]);
SetPlayerPos(playerid,,EventX[playerid],EventY[playerid],EventZ[playerid]);
SetPlayerVirtualWorld(playerid,EventVW[playerid]);
return 1;
}