18.08.2010, 02:28
Shawn, ( Update your compiler libraries from the server files download. )
Pot, ( Yes he is, but an object has no interaction with a vehicle unles its solid and a player is jsut going to run into it...
The Source ( not my source ) from my post, creates the object ( hes already doing ), and 'pickups' ... any player is driving, and touches pickup, it sets the tire bits to 15, thus they are 'Popped' ... one COULD use an an area check based on temp coords of the object, the downfall is, a timer is needed in some format, in a loop...
If a timer can be avoided, one SHOULD avoid it hence the reason for the pickup, as its auto called when ANYONE touches it.
Save a Resource here, can allow more resources in places he may better serve their needs.
Pot, ( Yes he is, but an object has no interaction with a vehicle unles its solid and a player is jsut going to run into it...
The Source ( not my source ) from my post, creates the object ( hes already doing ), and 'pickups' ... any player is driving, and touches pickup, it sets the tire bits to 15, thus they are 'Popped' ... one COULD use an an area check based on temp coords of the object, the downfall is, a timer is needed in some format, in a loop...
If a timer can be avoided, one SHOULD avoid it hence the reason for the pickup, as its auto called when ANYONE touches it.
Save a Resource here, can allow more resources in places he may better serve their needs.