Freezing players when cw finishes
#2

Hi [V]Fuse, xD, that wont work since you have to activate the Player controllable back again only when the timer has passed right?
This shoud be like this
pawn Код:
if(PlayerInfo[playerid][pCW] == 1)
            {
                TogglePlayerControllable(playerid, 0);
            SetTimer("Control", 6000,1);
            }
            if(PlayerInfo[playerid][pCW] == 2)
            {
                TogglePlayerControllable(playerid, 0);
            SetTimer("Control", 6000,1);
public Control()
{
if(PlayerInfo[playerid][pCW] == 2 ||  PlayerInfo[playerid][pCW] == 1 )
{
TogglePlayerControllable(playerid,1);
}
And your Timer should be only once not repetitive (instead of that "1" put a "0"
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Messages In This Thread
Freezing players when cw finishes - by RedFusion - 16.08.2010, 21:58
Re: Freezing players when cw finishes - by HuRRiCaNe - 16.08.2010, 22:17
Re: Freezing players when cw finishes - by RedFusion - 17.08.2010, 00:27
Re: Freezing players when cw finishes - by RedFusion - 17.08.2010, 12:26
Re: Freezing players when cw finishes - by Claude - 17.08.2010, 12:51
Re: Freezing players when cw finishes - by RedFusion - 17.08.2010, 13:40

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