14.08.2010, 23:37
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Последний раз редактировалось gamer931215; 14.08.2010 в 23:51.
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Quote:
yea thats what i used, but as i said, my timer will call the function every time, so the walking, firing, aiming anims and all the stuff won'T be visible, it will be like if the player would move without walking if you understand what i mean :\
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pawn Код:
new timer:Drunk(playerid);
then you can put at that comment there:
pawn Код:
KillTimer(Drunk(playerid));
But why not doing the animation, setting the timer (with repeat on false) to stop it ?
so it will set a timer once for a player, and then the timer stops the animation and stops ticking.