Virtual World Shooting
#9

It's to check if the player is in the ammu-nation.

But a more simpeler way is getting the interior from the player (or virtualworld for that matter) and see if it's the same as the ammu-nation interior.
Then run a check (IsPlayerInRangeOfPoint) to see if the player is actually in the ammu-nation and not some interior in the same interiorid.
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Messages In This Thread
Virtual World Shooting - by Rolyy - 13.08.2010, 22:10
Re: Virtual World Shooting - by akis_tze - 13.08.2010, 22:17
Re: Virtual World Shooting - by Cameltoe - 13.08.2010, 22:30
Re: Virtual World Shooting - by Rolyy - 14.08.2010, 12:15
Re: Virtual World Shooting - by Claude - 14.08.2010, 12:20
Re: Virtual World Shooting - by Rolyy - 14.08.2010, 12:24
Re: Virtual World Shooting - by playbox12 - 14.08.2010, 12:29
Re: Virtual World Shooting - by Rolyy - 14.08.2010, 12:32
Re: Virtual World Shooting - by Vince - 14.08.2010, 12:37
Re: Virtual World Shooting - by playbox12 - 14.08.2010, 12:40

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