14.08.2010, 12:37
It's to check if the player is in the ammu-nation.
But a more simpeler way is getting the interior from the player (or virtualworld for that matter) and see if it's the same as the ammu-nation interior.
Then run a check (IsPlayerInRangeOfPoint) to see if the player is actually in the ammu-nation and not some interior in the same interiorid.
But a more simpeler way is getting the interior from the player (or virtualworld for that matter) and see if it's the same as the ammu-nation interior.
Then run a check (IsPlayerInRangeOfPoint) to see if the player is actually in the ammu-nation and not some interior in the same interiorid.