13.08.2010, 15:53
mira fijate si te funciona esto:
pawn Код:
new InUnity[MAX_PLAYERS];
if(strcmp("/unity", cmdtext, true) == 0){
new Float:health;
GetPlayerHealth(playerid,health);
if(health >= 70)
{
new randomspawn = random(3);
switch(randomspawn)
{
case 0: SetPlayerPos(playerid, 1838.0616,-1866.7135,13.3897);
case 1: SetPlayerPos(playerid, 1864.0443,-1868.8635,13.5381);
case 2: SetPlayerPos(playerid, 1843.9635,-1830.2968,13.5781);
}
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 31, 100000);
GivePlayerWeapon(playerid, 24, 100000);
GivePlayerWeapon(playerid, 29,1000000);
SetPlayerHealth(playerid, 100);
GameTextForPlayer(playerid, "~b~Bienvenido a ~r~Unity!", 3000, 3);
return InUnity[playerid] = 1;
}else return SendClientMessage(playerid, Rojo, "Porfavor Llena tu vida antes de usar los TelePorts..");
}
if(strcmp("/salirunity", cmdtext, true) == 0){
if(InUnity[playerid] == 0)return SendClientMessage(playerid, Rojo, "ERROR: no estas con sapwns en Unity");
InUnity[playerid] = 0;
return 1;
}
public OnPlayerSpawn(playerid)
{
if InUnity[playerid] = 1){
new randomspawn = random(3);
switch(randomspawn)
{
case 0: SetPlayerPos(playerid, 1838.0616,-1866.7135,13.3897);
case 1: SetPlayerPos(playerid, 1864.0443,-1868.8635,13.5381);
case 2: SetPlayerPos(playerid, 1843.9635,-1830.2968,13.5781);
}
}
return 1;
}

