12.08.2010, 15:46
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { new Float:X,Float:Y,Float:Z,Float:pX,Float:pY,Float:pZ; GetPlayerPos(playerid, pX,pY,pZ); if((newkeys & KEY_FIRE)) { for(new i=0; i < MAX_PLAYERS; i++) { if(IsPlayerInRangeOfPoint(i,60, pX,pY,pZ)) { if(i != playerid) { GetPlayerPos(i, X,Y,Z); if(IsPlayerAimingAt(playerid, X,Y,Z,1)) { SetPlayerWantedLevel(playerid, GetPlayerWantedLevel( playerid )+1 ); } } } } } return 1; } Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ) { new Float:TGTDistance; // get distance from camera to target TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ)); new Float:tmpX, Float:tmpY, Float:tmpZ; tmpX = FrX * TGTDistance + CamX; tmpY = FrY * TGTDistance + CamY; tmpZ = FrZ * TGTDistance + CamZ; return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ)); } stock IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius) { new Float:cx,Float:cy,Float:cz,Float:fx,Float:fy,Float:fz; GetPlayerCameraPos(playerid, cx, cy, cz); GetPlayerCameraFrontVector(playerid, fx, fy, fz); return (radius >= DistanceCameraTargetToLocation(cx, cy, cz, x, y, z, fx, fy, fz)); }