12.08.2010, 13:17
Код:
public OnPlayerDeath(playerid, killerid, reason) { SendClientMessage(playerid,COLOR_RED,"You've died."); new Player[24]; GetPlayerName(playerid, Player, sizeof(Player)); new string[128]; new level; format(string, sizeof(string), "You have killed %s, you're wanted level have been increased.", Player, killerid); SendClientMessage(killerid,COLOR_GREY, string); level = GetPlayerWantedLevel(killerid); SetPlayerWantedLevel(killerid,level+2); return 1; }
btw this is just when someone kills someone else the killer gets wanted +2