Server Sided Money
#8

Quote:
Originally Posted by Dudits
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This is why we have this on "OnPlayerUpdate"
pawn Код:
if(PlayerInfo[playerid][pMoney] != GetPlayerMoney(playerid))
{
    SetPlayerMoney(playerid, PlayerInfo[playerid][pMoney]);
}
How about you don't need OnPlayerUpdate, just check his clientside money with his serverside money whenever he makes a transaction or leaves the server. No useless coding needed when there is no possible harm. Also, OnPlayerUpdate is called around 20 times a second when a player moves, and isn't called when someone is AFK. Checking that much a second isn't necessary.
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Messages In This Thread
Server Sided Money - by Toni - 11.08.2010, 02:15
Re: Server Sided Money - by Dudits - 11.08.2010, 08:39
Re: Server Sided Money - by Hiddos - 11.08.2010, 08:52
Re: Server Sided Money - by Dudits - 11.08.2010, 08:56
Re: Server Sided Money - by Hiddos - 11.08.2010, 08:59
Re: Server Sided Money - by Dudits - 12.08.2010, 11:11
Re: Server Sided Money - by 0ne - 12.08.2010, 11:11
Re: Server Sided Money - by Hiddos - 12.08.2010, 11:15
Re: Server Sided Money - by Dudits - 12.08.2010, 13:06

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