[Include] Vehicle Library - Transmission and Speed Detection System
#1

Description
Vehicle Library allows you to get vehicle speed and transmission. I got the idea from Ryder's Transmission filterscript (actually, it is transmission and speed info in textdraw, but with no callbacks).

Usage
Definitions/states:
Code:
VEH_STATE_DRIVING_FORWARD
VEH_STATE_DRIVING_BACKWARDS
VEH_STATE_NOT_DRIVING
You can use the above definitions to compare them with the "newtrans" or "oldtrans" parameter in OnPlayerTransmissionChange callback.

Code:
USE_KMPH
USE_MPH
You can use the above definitions to define what you want to use - kilometers or miles. You must put a definition like #define USE_MPH above the include. Default unit is kilometers, so you don't have to define anything if you want to use kilometers.

Callbacks:
Code:
OnVehicleTransmissionChange(vehicleid, newtrans, oldtrans);
OnVehicleSpeedChange(vehicleid, newspeed, oldspeed);
Example
Code:
public OnVehicleSpeedChange(vehicleid, newspeed, oldspeed)
{
        if(newspeed >= 200)
        {
                for(new i=0; i < MAX_PLAYERS; i++)
                {
                        if(IsPlayerConnected(i))
                        {
                                if(GetPlayerVehicleID(i) == vehicleid && GetPlayerState(i) == PLAYER_STATE_DRIVER)
                                {
                                        new string[128], pName[MAX_PLAYER_NAME];
                                        GetPlayerName(i, pName, sizeof(pName));
  
                                        format(string, sizeof(string), 
                                                "SERVER: %s, you are driving too fast. (%i kmph)", newspeed);

                                        SendClientMessage(i, 0xF00000AA, string);
                                }
                        }
                }
        }
        return 1;
}
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