10.08.2010, 16:14
No caso, o Marco fez errado.
O jeito que ele fez ele deixava o new Text3D:Normal[MAX_PLAYERS];, sу que usava o label ;*
Code:
new Text3D:Normal[MAX_PLAYERS]; public OnPlayerConnect(playerid) { if(PlayerInfo[i][pVIP] == 0) { Normal[playerid] = Create3DTextLabel("Normal",0x008080FF,30.0,40.0,50.0,40.0,0); Attach3DTextLabelToPlayer(Normal[playerid], playerid, 0.0, 0.0, 0.7); return 1; } } public OnPlayerDisconnect(playerid, reason) { Delete3DTextLabel(Normal[playerid]); return 1; }