Change Position By Timer for all
#3

Dont set pos ongamemodeinit, setplayerpos OnPlayerSpawn

also you should use more adnaced system, like

new Float:MapsSpawn[YourMapCount][4] = {
{x,y,z,HeadRot},
{x,y,z,HeadRot},
{x,y,z,HeadRot}
};

OnPlayerSpawn

SetPlayerPos(playerid,MapSpawns[CurrentMap][0],MapSpawns[CurrentMap][1],MapSpawns[CurrentMap][2]):
SetPlayerFactingAngle(playerid,MapSpawns[CurrentMap][3]);



But always remeber after gmaemodeinit you must spawn player before set anything
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Messages In This Thread
Change Position By Timer for all - by Kitten - 09.08.2010, 04:51
Re: Change Position By Timer for all - by [HUN]Jaki - 09.08.2010, 05:23
Re: Change Position By Timer for all - by ikey07 - 09.08.2010, 06:43
Re: Change Position By Timer for all - by Kar - 09.08.2010, 07:09
Re: Change Position By Timer for all - by ikey07 - 09.08.2010, 07:13

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