Tag mismatch
#4

Well I'm stumped, I just compiled this fine.

pawn Код:
#include <a_samp>

enum oInfo
{
    bool:Exist,
    ModelID,
    gObj,
    Float:oldX, //Created X
    Float:oldY, //Created Y
    Float:oldZ, //Created Z
    Float:newX, //X Pos after moving
    Float:newY, //Y Pos after moving
    Float:newZ, //Z Pos after moving
    Float:oldRX, // Created rotation X
    Float:oldRY, //Created rotation Y
    Float:oldRZ, //Created rotation Z
    Float:newRX, //Rotation X after moving
    Float:newRY, //Rotation Y after moving
    Float:newRZ, //Rotation Z after moving
    Radius,//Distance/radius to open automatically
    mSpeed, //Movement speed
    rSpeed, //Rotation speed
    Float:dif // Substracing later
}

new gInfo[10][oInfo];

main()
{
    new gateid = 1;
    gInfo[gateid][dif] = floatsub(gInfo[gateid][newRZ],gInfo[gateid][oldRZ]);
}
Which is basically where you were getting the warning.

Edit: If you want to send me your script, I'll compile it and maybe be able to help out more when I see the warning myself, but with what you've given me I honestly don't see a problem with the code.
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Messages In This Thread
Tag mismatch - by [XST]O_x - 08.08.2010, 20:26
Re: Tag mismatch - by JaTochNietDan - 08.08.2010, 20:52
Re: Tag mismatch - by [XST]O_x - 08.08.2010, 20:57
Re: Tag mismatch - by JaTochNietDan - 08.08.2010, 21:07
Re: Tag mismatch - by [XST]O_x - 08.08.2010, 21:14
Re: Tag mismatch - by JaTochNietDan - 08.08.2010, 21:16
Re: Tag mismatch - by [XST]O_x - 08.08.2010, 21:19
Re: Tag mismatch - by JaTochNietDan - 08.08.2010, 21:22
Re: Tag mismatch - by [XST]O_x - 08.08.2010, 21:26

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