KillTimerEx
#7

Quote:
Originally Posted by Mike Garber
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It would kill It, but It is for several players. So If It the timer was used by someone else at the same time, It would stop It for them too, which would cause problems.
You would need to create a seperate timer for each player and store it in an array variable with the corrosponding playerid. Like ivex explained.
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Messages In This Thread
KillTimerEx - by Mike Garber - 08.08.2010, 20:15
Re: KillTimerEx - by (.Aztec); - 08.08.2010, 20:17
Re: KillTimerEx - by Mike Garber - 08.08.2010, 20:19
Re: KillTimerEx - by (.Aztec); - 08.08.2010, 20:21
Re: KillTimerEx - by ivex - 08.08.2010, 20:22
Re: KillTimerEx - by Mike Garber - 08.08.2010, 20:23
Re: KillTimerEx - by JaTochNietDan - 08.08.2010, 20:25
Re: KillTimerEx - by Mike Garber - 08.08.2010, 20:26
Re: KillTimerEx - by [XST]O_x - 08.08.2010, 20:37
Re: KillTimerEx - by JaTochNietDan - 08.08.2010, 20:42

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