08.08.2010, 09:12
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Последний раз редактировалось iggy1; 08.08.2010 в 09:23.
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I'm not very good with algebra to say the least but would i be right in thinking you could use this also to put an object behind a player by doing this?
Sorry for silly question im shit at math need to do a course or something
This code would be usefull for me also. Thanks
Edit,
lol sorry didn't see that.
pawn Код:
object_x = fPX - floatmul(fVX, fScale);
object_y = fPY - floatmul(fVY, fScale);
object_z = fPZ - floatmul(fVZ, fScale);
This code would be usefull for me also. Thanks
Edit,
Quote:
Originally Posted by simon
// A negative scale will inverse the vectors and make them face in the opposite direction.
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