Detect the model of pickup, or?
#2

You can't really detect the model without saving it as a variable of course. But here's a little code that could work out. I haven't really tested this, so i'm not sure if it'll work.

pawn Код:
new weapons[] =
{
        -1, // no fists
        331, // - Brass Knuckles
        333, // Golf Club
        334, // Night Stick
        335, // Knife
        336, // baseball bat
        337, // shovel
        338, // pool cue
        339, // katama
        341, // chainsaw
        321, // regular dildo
        322, // white dildo
        323, // Medium, white vibrator
        324, // smaill, silver vibrator
        325, // flowers
        326, // cane
        342, // grendade
        343, // tear gas
        344, // molotov
        -1, // RPG rocket - we can't pick up those, do we oO
        -1, // Heat-Seeking Rocket
        -1, // Hydra rocket
        346, // colt 45
        347, // colt 45 + silencer
        348, // deagle
        349, // shotgun
        350, // sawn-off
        351, // spaz
        352, // micro-uzi
        353, // mp5
        355, // ak47
        356, // m4
        372, // tec9
        357, // country rifle
        358, // sniper rifle
        359, // rocket launcher
        360, // heat-seeking rocket launcher
        361, // flamethrower
        362, // minigun
        363, // sachtel charges
        -1, // detonator
        365, // spray can
        366, // fire extinguisher
        367, // camera
        -1, // night-vision goggles
        -1, // heat-vision goggles
        371 // parachute
};

public OnGameModeInit() {
     CreatePickup(weapons[30], 1, 0, 0, 0, -1); // Creates a AK-47 pickup.
}

public OnPlayerPickUpPickup(playerid, pickupid) {
     SetPVarInt(playerid, "CurrentPickupModel", weapons[MyPickupModel]);
}
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Messages In This Thread
Detect the model of pickup, or? - by 0ne - 08.08.2010, 08:13
Re: Detect the model of pickup, or? - by Carlton - 08.08.2010, 08:23
Re: Detect the model of pickup, or? - by 0ne - 08.08.2010, 08:48

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