MTA 1.1.1 > Pawn, rotations are weird ?
#10

Quote:
Originally Posted by Kyosaur
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Try multiplying by 180 and then dividing by pi, i believe thats how i did it in one of my p(...)
Quote:
Originally Posted by ;781140
read my edited post
Thanks guys, had some trouble to get it to work, but i discovered that MTA saves the rotations inversed 0,o so instead of x,y,z they save it was z,y,x.

But got it working now !
(update, got also the checkpoint script working! it converts racecheckpoints too!)

EDIT:
Added you on the credits guys!

EDIT2:
App uploaded @ http://forum.sa-mp.com/showthread.ph...431#post781431
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