Pro scripters only
#1

So I'm making a predator missile system that is a sort of like mw2's and the way it works is a player simply aims where he wants it to land and it'll land there. Here is my idea.



1. GetXYInFrontOfPlayer for every meter in front of the player
2. Use Kye's MapAndreas to use the function that gets the highest Z coord of every desired X and Y pos that we just got
3. Use the GetPlayerCameraVector and keep comparing until the camerapos and the zcoords are less than 1 meter apart, then return those coords, and that's your target!

What do you guys think? Possible?
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Messages In This Thread
Pro scripters only - by VictorMartinez - 06.08.2010, 20:16
Re: Pro scripters only - by KennethRandall - 06.08.2010, 20:25
Re: Pro scripters only - by MadeMan - 06.08.2010, 20:34
Re: Pro scripters only - by Hiddos - 06.08.2010, 20:37
Re: Pro scripters only - by Kar - 06.08.2010, 20:42
Re: Pro scripters only - by VictorMartinez - 06.08.2010, 20:58
Re: Pro scripters only - by Hiddos - 06.08.2010, 21:06
Re: Pro scripters only - by VictorMartinez - 06.08.2010, 21:16

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