Seperate Msgs For Virtual Worlds
#10

"A simple stock"

You're creating a new public callback XD

BTW, why first the MSG, then the world id, then the color?

SendClientMessage(playerid, color, msg[])
compared to
SendClientMessageToWorld(msg[], worldid, color)
Doesn't makes sense.
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Messages In This Thread
Seperate Msgs For Virtual Worlds (SOLVED) - by Kayla.S - 05.08.2010, 15:33
Re: Seperate Msgs For Virtual Worlds - by Conroy - 05.08.2010, 15:36
Re: Seperate Msgs For Virtual Worlds - by Hiddos - 05.08.2010, 15:37
Re: Seperate Msgs For Virtual Worlds - by Conroy - 05.08.2010, 15:41
Re: Seperate Msgs For Virtual Worlds - by Kayla.S - 05.08.2010, 15:43
Re: Seperate Msgs For Virtual Worlds - by Conroy - 05.08.2010, 15:54
Re: Seperate Msgs For Virtual Worlds - by Kayla.S - 05.08.2010, 16:02
Re: Seperate Msgs For Virtual Worlds - by Conroy - 05.08.2010, 16:13
Re: Seperate Msgs For Virtual Worlds - by Kyle - 05.08.2010, 17:32
Re: Seperate Msgs For Virtual Worlds - by Hiddos - 05.08.2010, 17:39
Re: Seperate Msgs For Virtual Worlds - by Kyle - 05.08.2010, 19:16
Re: Seperate Msgs For Virtual Worlds - by HuRRiCaNe - 06.08.2010, 21:45

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