//uppernew Float:MatsCPed[3][3] = {{122.0939,-186.6473,1.4401},{1349.7599,242.7418,19.4297},{2338.0352,67.4235,26.3571}};// in functionnew rand = random(sizeof(MatsCPed));SetPlayerCheckpoint(playerid, MatsCPed[rand][0],MatsCPed[rand][1],MatsCPed[rand][2],5.0);