Quote:
Originally Posted by Hiddos
@Carlton: Doesn't this gives the double amount of what he's already holding? (GivePlayerWeapon(playerid, saveweapon[slot], saveammo[slot]) < Supposed to be a positive number?)
Also, I suggest you to break the loop once you find the weapon you need to remove :P
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No, I didn't create the function, i've used it many times in the past, and have had no problems what-so-ever.