03.08.2010, 03:50
Quote:
if i understand you right, you mean you want a moving camera on player class selection, then use a timer updates every what ever seconds.
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Код:
public OnPlayerConnect(playerid) { if(!IsPlayerNPC(playerid)) CameraPosCheck(playerid); return 0; } forward CameraPosCheck(playerid); public CameraPosCheck(playerid) { if(IsPlayerConnected(playerid))) { new Float:p[3]; GetPlayerCameraPos(playerid, p[0], p[1], p[2]); printf("%f, %f, %f", p[0], p[1], p[2]); SetTimerEx("CameraPosCheck", 100, 0, "i", playerid); } return 0; }
Try moving your character now while moving your camera; it updates at a far faster rate than when your character isn't moving.
I simply want the camera to update at the same rate that it would if your character was moving, regardless of whether or not your character is moving.