detect if a player is near
#2

Here you go

pawn Код:
forward GetClosestPlayer(p1);
forward Float:GetDistanceBetweenPlayers(p1,p2);
pawn Код:
public GetClosestPlayer(p1)
{
    new x,Float:dis,Float:dis2,player;
    player = -1;
    dis = 99999.99;
    for (x=0;x<MAX_PLAYERS;x++)
    {
        if(IsPlayerConnected(x))
        {
            if(x != p1)
            {
                dis2 = GetDistanceBetweenPlayers(x,p1);
                if(dis2 < dis && dis2 != -1.00)
                {
                    dis = dis2;
                    player = x;
                }
            }
        }
    }
    return player;
}
pawn Код:
public Float:GetDistanceBetweenPlayers(p1,p2)
{
    new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
    if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
    {
        return -1.00;
    }
    GetPlayerPos(p1,x1,y1,z1);
    GetPlayerPos(p2,x2,y2,z2);
    return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
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Messages In This Thread
detect if a player is near - by willsuckformoney - 30.07.2010, 06:47
Re: detect if a player is near - by ikey07 - 30.07.2010, 07:30
Re: detect if a player is near - by willsuckformoney - 30.07.2010, 07:55
Re: detect if a player is near - by ikey07 - 30.07.2010, 08:11
Re: detect if a player is near - by willsuckformoney - 30.07.2010, 08:44
Re: detect if a player is near - by willsuckformoney - 30.07.2010, 09:02
Re: detect if a player is near - by ikey07 - 30.07.2010, 09:03
Re: detect if a player is near - by WackoX - 30.07.2010, 09:06
Re: detect if a player is near - by Steven82 - 30.07.2010, 09:11
Re: detect if a player is near - by ikey07 - 30.07.2010, 09:25

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