29.07.2010, 22:25
Why just not make a function like new CarBomb[MAX_VEHICLES] = 1/0;
Then you can check if that car has a bomb or not
Be sure you apply MAX_VEHILCES into your car you set bomb on etc etc.
Then you can check if that car has a bomb or not

Be sure you apply MAX_VEHILCES into your car you set bomb on etc etc.