29.07.2010, 07:17
Quote:
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Its simple, and in the beggining its little bit of fun it simply opens a 'gate' when /open.
And the timer closes the gate so you dont have to make a /close CMD. |
and change the value of it when the gate opens/closes
Then test for the value of it to decide whether the gate opens closes, sry it's kind of hard to explain in words.
example:
Код:
new ifOpened;
ongamemodeinit
ifOpened = 0;
/gate
if(ifOpened = 0)
{
move the object to the opened position
ifOpened = 1;
}
else
{
move the object to the closed position
ifOpened = 0;
}


