28.07.2010, 20:40
Dude, how about
/serverip -> SendClientMessage(playerid, COLOR_GREEN, "This server`s IP address is .......");
and look at the server ip and type it instead of .........
/serverip -> SendClientMessage(playerid, COLOR_GREEN, "This server`s IP address is .......");
and look at the server ip and type it instead of .........