26.07.2010, 03:05
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if((newkeys & KEY_FIRE) && !(oldkeys & KEY_FIRE))
{
if(GetPlayerWeapon(playerid) != 0) SetPlayerWantedLevel(playerid,GetPlayerWantedLevel(playerid)+1);
}
return 1;
}

