26.07.2010, 00:27
pawn Код:
public OnPlayerSpawn(playerid)
{
if(GetPlayerScore(playerid) >= 500)
{
TextDrawShowForPlayer(playerid,Newbie);
TextDrawHideForPlayer(playerid,Recruit);
TextDrawHideForPlayer(playerid,Fighter);
TextDrawHideForPlayer(playerid,Gangster);
TextDrawHideForPlayer(playerid,Mobster);
TextDrawHideForPlayer(playerid,UnderBoss);
TextDrawHideForPlayer(playerid,Boss);
TextDrawHideForPlayer(playerid,Teh_Big_Dog);
SendClientMessage(playerid, red, "You ranked up! You current rank is ''Newbie''");
}
else if(GetPlayerScore(playerid) >= 1000)
{
TextDrawHideForPlayer(playerid,Newbie);
TextDrawShowForPlayer(playerid,Recruit);
TextDrawHideForPlayer(playerid,Fighter);
TextDrawHideForPlayer(playerid,Gangster);
TextDrawHideForPlayer(playerid,Mobster);
TextDrawHideForPlayer(playerid,UnderBoss);
TextDrawHideForPlayer(playerid,Boss);
TextDrawHideForPlayer(playerid,Teh_Big_Dog);
SendClientMessage(playerid, red, "You ranked up! You current rank is ''Recruit''");
}
else if(GetPlayerScore(playerid) >= 1500)
{
TextDrawHideForPlayer(playerid,Newbie);
TextDrawHideForPlayer(playerid,Recruit);
TextDrawShowForPlayer(playerid,Fighter);
TextDrawHideForPlayer(playerid,Gangster);
TextDrawHideForPlayer(playerid,Mobster);
TextDrawHideForPlayer(playerid,UnderBoss);
TextDrawHideForPlayer(playerid,Boss);
TextDrawHideForPlayer(playerid,Teh_Big_Dog);
SendClientMessage(playerid, blue, "You ranked up! You current rank is ''Fighter''");
}
else if(GetPlayerScore(playerid) >= 2000)
{
TextDrawHideForPlayer(playerid,Newbie);
TextDrawHideForPlayer(playerid,Recruit);
TextDrawHideForPlayer(playerid,Fighter);
TextDrawShowForPlayer(playerid,Gangster);
TextDrawHideForPlayer(playerid,Mobster);
TextDrawHideForPlayer(playerid,UnderBoss);
TextDrawHideForPlayer(playerid,Boss);
TextDrawHideForPlayer(playerid,Teh_Big_Dog);
SendClientMessage(playerid, blue, "You ranked up! You current rank is ''Gangster''");
}
else if(GetPlayerScore(playerid) >= 2500)
{
TextDrawHideForPlayer(playerid,Newbie);
TextDrawHideForPlayer(playerid,Recruit);
TextDrawHideForPlayer(playerid,Fighter);
TextDrawHideForPlayer(playerid,Gangster);
TextDrawShowForPlayer(playerid,Mobster);
TextDrawHideForPlayer(playerid,UnderBoss);
TextDrawHideForPlayer(playerid,Boss);
TextDrawHideForPlayer(playerid,Teh_Big_Dog);
SendClientMessage(playerid, purple, "You ranked up! You current rank is ''Mobster''");
}
else if(GetPlayerScore(playerid) >= 3000)
{
TextDrawHideForPlayer(playerid,Newbie);
TextDrawHideForPlayer(playerid,Recruit);
TextDrawHideForPlayer(playerid,Fighter);
TextDrawHideForPlayer(playerid,Gangster);
TextDrawHideForPlayer(playerid,Mobster);
TextDrawShowForPlayer(playerid,UnderBoss);
TextDrawHideForPlayer(playerid,Boss);
TextDrawHideForPlayer(playerid,Teh_Big_Dog);
SendClientMessage(playerid, purple, "You ranked up! You current rank is ''UnderBoss''");
}
else if(GetPlayerScore(playerid) >= 3500)
{
TextDrawHideForPlayer(playerid,Newbie);
TextDrawHideForPlayer(playerid,Recruit);
TextDrawHideForPlayer(playerid,Fighter);
TextDrawHideForPlayer(playerid,Gangster);
TextDrawHideForPlayer(playerid,Mobster);
TextDrawHideForPlayer(playerid,UnderBoss);
TextDrawShowForPlayer(playerid,Boss);
TextDrawHideForPlayer(playerid,Teh_Big_Dog);
SendClientMessage(playerid, green, "You ranked up! You current rank is ''Boss''");
}
else if(GetPlayerScore(playerid) >= 4000)
{
TextDrawHideForPlayer(playerid,Newbie);
TextDrawHideForPlayer(playerid,Recruit);
TextDrawHideForPlayer(playerid,Fighter);
TextDrawHideForPlayer(playerid,Gangster);
TextDrawHideForPlayer(playerid,Mobster);
TextDrawHideForPlayer(playerid,UnderBoss);
TextDrawHideForPlayer(playerid,Boss);
TextDrawShowForPlayer(playerid,Teh_Big_Dog);
SendClientMessage(playerid, green, "You ranked up! You current rank is ''Teh-Big-Dog''");
}
else if(GetPlayerScore(playerid) >= 4000)
{
TextDrawHideForPlayer(playerid,Newbie);
TextDrawHideForPlayer(playerid,Recruit);
TextDrawHideForPlayer(playerid,Fighter);
TextDrawHideForPlayer(playerid,Gangster);
TextDrawHideForPlayer(playerid,Mobster);
TextDrawHideForPlayer(playerid,UnderBoss);
TextDrawHideForPlayer(playerid,Boss);
TextDrawShowForPlayer(playerid,Teh_Big_Dog);
}
return 1;
}

