[Tutorial] [TUT]Making a simple flip command
#12

Quote:
Originally Posted by Flo_White
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pawn Code:
if (strcmp("/flip", cmdtext, true, 5) == 0)
{  
        if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_RED2,"You must be in a vehicle.");
        new vehicle;
        new Float:zangle;
        vehicle = GetPlayerVehicleID(playerid);
        GetVehicleZAngle(vehicle,zangle);
        SetVehicleZAngle(vehicle,zangle);
        SendClientMessage(playerid,color,"Vehicle succesfully flipped.");
        return 1;
}
this should work
i do not understand the z angle thing. but this works. i thought it would stay flipped but it didnt.
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Messages In This Thread
[TUT]Making a simple flip command - by Jay. - 24.07.2010, 13:39
Re: [TUT]Making a simple flip command - by willsuckformoney - 24.07.2010, 17:01
Re: [TUT]Making a simple flip command - by Jay. - 24.07.2010, 18:58
Re: [TUT]Making a simple flip command - by Carlton - 24.07.2010, 21:00
Re: [TUT]Making a simple flip command - by Flo_White - 24.07.2010, 21:07
Re: [TUT]Making a simple flip command - by Agent Smith - 24.07.2010, 21:10
Re: [TUT]Making a simple flip command - by Flo_White - 24.07.2010, 21:13
Re: [TUT]Making a simple flip command - by willsuckformoney - 24.07.2010, 22:58
Re: [TUT]Making a simple flip command - by hab2ever - 25.07.2010, 05:02
Re: [TUT]Making a simple flip command - by Jay. - 25.07.2010, 16:29
Re: [TUT]Making a simple flip command - by Jay. - 25.07.2010, 16:38
Re: [TUT]Making a simple flip command - by CSMajor - 25.07.2010, 20:18
Re: [TUT]Making a simple flip command - by John_F - 28.07.2010, 21:51

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