Alternative DestroyVehicle();
#16

What about this:
pawn Код:
if(strcmp(cmd, "/unrentcar", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(HireCar[playerid] != 299)
            {
                if(idcar == HireCar[playerid])
                {
                    TogglePlayerControllable(playerid, 1);
                }
                SetVehicleToRespawn(HireCar[playerid]);
                HireCar[playerid] = 299;
                GameTextForPlayer(playerid, "~w~You no longer rent a car", 5000, 3);
            }
        }
        return 1;
    }
It fits into my system + works perfectly. :P
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Messages In This Thread
[Solved] Alternative DestroyVehicle(); - by Blt950 - 24.07.2010, 23:18
Re: Alternative DestroyVehicle(); - by selten98 - 24.07.2010, 23:36
Re: Alternative DestroyVehicle(); - by Blt950 - 24.07.2010, 23:39
Re: Alternative DestroyVehicle(); - by [DK]JaloNik - 24.07.2010, 23:39
Re: Alternative DestroyVehicle(); - by WillyP - 24.07.2010, 23:42
Re: Alternative DestroyVehicle(); - by Mauzen - 24.07.2010, 23:43
Re: Alternative DestroyVehicle(); - by Blt950 - 24.07.2010, 23:49
Re: Alternative DestroyVehicle(); - by Mauzen - 24.07.2010, 23:52
Re: Alternative DestroyVehicle(); - by Blt950 - 24.07.2010, 23:53
Re: Alternative DestroyVehicle(); - by coole210 - 24.07.2010, 23:54
Re: Alternative DestroyVehicle(); - by [DK]JaloNik - 24.07.2010, 23:54
Re: Alternative DestroyVehicle(); - by Mauzen - 24.07.2010, 23:57
Re: Alternative DestroyVehicle(); - by Blt950 - 25.07.2010, 00:00
Re: Alternative DestroyVehicle(); - by Mauzen - 25.07.2010, 00:02
Re: Alternative DestroyVehicle(); - by Blt950 - 25.07.2010, 00:06
Re: Alternative DestroyVehicle(); - by [DK]JaloNik - 25.07.2010, 08:38

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