24.07.2010, 07:47
onplayerdeath
NeedHospital[playerid] = 1;
onplayerspawn
If(NeedHospital[playerid] == 1)
{
SetPlayerPos(...
NeedHospital[playerid] = 0;
}
NeedHospital[playerid] = 1;
onplayerspawn
If(NeedHospital[playerid] == 1)
{
SetPlayerPos(...
NeedHospital[playerid] = 0;
}