23.07.2010, 15:16
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
switch(random(5))
{
case 0: GameTextForPlayer(playerid, "Wasted!", 3000, 2);
case 1: GameTextForPlayer(playerid, "You was killed!", 3000, 2);
case 2: GameTextForPlayer(playerid, "Nab!", 3000, 2);
case 3: GameTextForPlayer(playerid, "OWNED!", 3000, 2);
case 4: GameTextForPlayer(playerid, "Dead!", 3000, 2);
}
return 1;
}