player id 0 problem :confused:
#4

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Originally Posted by Rocky Balboa
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look always when someone has id 0 he gets bugged and not all the commands work for him .. in other words he gets desynced ... is there a way to not let anyone get id 0 ? or will an nps solve the problem ?
OnPlayerConnect I guess you set all values to 0, right ?

so if you have for example /accept command, where someone offer to other something,

Than if somone want accept something, but he already have offer giver == 0.

if you didn't get what I mean, just overview all values at OnPlayerConnect, maybe there is some values what need to be NONE, I mean 999 (I use this diigt ), so 999 is not a valid id, but if you use 0, than some offers, is allready offered to others from id 0.

I hope you got it what I mean.
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Messages In This Thread
player id 0 problem :confused: - by Rocky Balboa - 21.07.2010, 04:05
Re: player id 0 problem :confused: - by DarkClone - 21.07.2010, 04:06
Re: player id 0 problem :confused: - by John_F - 21.07.2010, 04:52
Re: player id 0 problem :confused: - by ikey07 - 21.07.2010, 07:37
Re: player id 0 problem :confused: - by Jakku - 21.07.2010, 08:40
Re: player id 0 problem :confused: - by Rocky Balboa - 22.07.2010, 03:33
Re: player id 0 problem :confused: - by (SF)Noobanatior - 22.07.2010, 06:30

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