21.07.2010, 07:37
Quote:
look always when someone has id 0 he gets bugged and not all the commands work for him .. in other words he gets desynced ... is there a way to not let anyone get id 0 ? or will an nps solve the problem ?
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so if you have for example /accept command, where someone offer to other something,
Than if somone want accept something, but he already have offer giver == 0.
if you didn't get what I mean, just overview all values at OnPlayerConnect, maybe there is some values what need to be NONE, I mean 999 (I use this diigt ), so 999 is not a valid id, but if you use 0, than some offers, is allready offered to others from id 0.
I hope you got it what I mean.