19.07.2010, 14:52
Well, yeah that would explain it.
That is basically throwing away the sync data from any player who is NOT in virtual world 1.
Change that to return 1 if you wish for execution to stop there without causing player sync to stop.
That is basically throwing away the sync data from any player who is NOT in virtual world 1.
Change that to return 1 if you wish for execution to stop there without causing player sync to stop.