19.07.2010, 14:01
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Последний раз редактировалось Mauzen; 19.07.2010 в 15:34.
)
Im not 100% sure about UpVector, but GetPlayerCameraFrontVector returns a normal vector, representing the direction, the player looks at.
Meaning, If you get the players CameraPos, and add the x-fold of the three components of the vector to the coords, you get the Point in the middle of the players screen in x m distance.
The UpVector might be the vector representing the way between playercamera and player, but I have not worked much with this yet.
Meaning, If you get the players CameraPos, and add the x-fold of the three components of the vector to the coords, you get the Point in the middle of the players screen in x m distance.
The UpVector might be the vector representing the way between playercamera and player, but I have not worked much with this yet.