GetPlayerCameraFrontVector/GetPlayerCameraUpVector
#3

Im not 100% sure about UpVector, but GetPlayerCameraFrontVector returns a normal vector, representing the direction, the player looks at.
Meaning, If you get the players CameraPos, and add the x-fold of the three components of the vector to the coords, you get the Point in the middle of the players screen in x m distance.

The UpVector might be the vector representing the way between playercamera and player, but I have not worked much with this yet.
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Messages In This Thread
GetPlayerCameraFrontVector/GetPlayerCameraUpVector - by marharth - 19.07.2010, 10:46
Re: GetPlayerCameraFrontVector/GetPlayerCameraUpVector - by [DK]JaloNik - 19.07.2010, 11:01
Re: GetPlayerCameraFrontVector/GetPlayerCameraUpVector - by Mauzen - 19.07.2010, 14:01
Re: GetPlayerCameraFrontVector/GetPlayerCameraUpVector - by marharth - 19.07.2010, 19:45
Re: GetPlayerCameraFrontVector/GetPlayerCameraUpVector - by nuriel8833 - 19.07.2010, 19:47
Re: GetPlayerCameraFrontVector/GetPlayerCameraUpVector - by Mauzen - 19.07.2010, 20:04

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