18.07.2010, 03:02
Im no expert but im pretty sure a timer would be more efficient than onplayerupdate.
onplayerupdate is called many times per second the script would also check if a player is in range of point many times per second even if he/she is not in range of point.
onplayerupdate is called many times per second the script would also check if a player is in range of point many times per second even if he/she is not in range of point.

