Efficiency
#2

Im no expert but im pretty sure a timer would be more efficient than onplayerupdate.
onplayerupdate is called many times per second the script would also check if a player is in range of point many times per second even if he/she is not in range of point.
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Efficiency - by ScottCFR - 18.07.2010, 02:35
Re: Efficiency - by iggy1 - 18.07.2010, 03:02
Re: Efficiency - by nemesis- - 18.07.2010, 03:38

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