SDPistol Tazer
#10

this is the tazer i am developing for my GM, its untested yet, thats why its not released... Have fun, you do the rest...

pawn Код:
else if ((newkeys & KEY_FIRE))
    {
        if(IsACop(playerid) && GetPlayerWeapon(playerid) == 23)
        {
            new Float:X,Float:Y,Float:Z,Float:pX,Float:pY,Float:pZ;
            GetPlayerPos(playerid, pX,pY,pZ);
            for(new i=0; i < MAX_PLAYERS; i++)
            {
                if(IsPlayerConnected(i))
                {
                    if(IsPlayerInRangeOfPoint(i,10, pX,pY,pZ))
                    {
                        GetPlayerPos(i, X,Y,Z);
                        if(IsPlayerAimingAt(playerid, X,Y,Z,1))
                        {
                            TogglePlayerControllable(i, 0);
                            ApplyAnimation(i, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
                            SetTimerEx("Unfreezeply",7000,0,"i",i);
                        }
                    }
                }
            }
        }
    }
pawn Код:
forward Unfreezeply(playerid);

public Unfreezeply(playerid)
{
    ClearAnimations(playerid);
    TogglePlayerControllable(playerid, 1);
}

pawn Код:
Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ,  Float:ObjX, Float:ObjY, Float:ObjZ,  Float:FrX, Float:FrY, Float:FrZ)
{

    new Float:TGTDistance;

    // get distance from camera to target
    TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ));

    new Float:tmpX, Float:tmpY, Float:tmpZ;

    tmpX = FrX * TGTDistance + CamX;
    tmpY = FrY * TGTDistance + CamY;
    tmpZ = FrZ * TGTDistance + CamZ;

    return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ));
}

stock IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius)
{
    new Float:cx,Float:cy,Float:cz,Float:fx,Float:fy,Float:fz;
    GetPlayerCameraPos(playerid, cx, cy, cz);
    GetPlayerCameraFrontVector(playerid, fx, fy, fz);
    return (radius >= DistanceCameraTargetToLocation(cx, cy, cz, x, y, z, fx, fy, fz));
}
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Messages In This Thread
SDPistol Tazer - by Master™ - 17.07.2010, 01:21
Re: SDPistol Tazer - by Carlton - 17.07.2010, 01:24
Re: SDPistol Tazer - by Johndaonee - 17.07.2010, 01:49
Re: SDPistol Tazer - by Master™ - 17.07.2010, 01:55
Re: SDPistol Tazer - by Johndaonee - 17.07.2010, 01:59
Re: SDPistol Tazer - by Venturas - 17.07.2010, 05:32
Re: SDPistol Tazer - by Scenario - 17.07.2010, 06:35
Re: SDPistol Tazer - by Joe_ - 17.07.2010, 09:37
Re: SDPistol Tazer - by Venturas - 17.07.2010, 23:56
Re: SDPistol Tazer - by CuervO - 18.07.2010, 00:16

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