16.07.2010, 22:06
pawn Code:
if(!strcmp(cmdtext,"/cuff",true))
{
if(gTeam[playerid] = COP || gTeam[playerid] = SWAT || gTeam[playerid] = ARMY || gTeam[playerid] = FBI)
{
new giveplayerid;
tmp=strtok(cmdtext,idx);
if(!strlen(tmp)) return SendClientMessage(playerid,COLOR_GREY,"USAGE: /cuff playerid");
giveplayerid = ReturnUser(tmp);
if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid,COLOR_GREY,"Invalid player id.");
TogglePlayerControllable(giveplayerid,0);
GameTextForPlayer(giveplayerid, "~y~ You have been Cuffed!",2500,3);
}
return 1;
}
pawn Code:
ReturnUser(text[], playerid = INVALID_PLAYER_ID)
{
new pos = 0;
while (text[pos] < 0x21) // Strip out leading spaces
{
if (text[pos] == 0) return INVALID_PLAYER_ID; // No passed text
pos++;
}
new userid = INVALID_PLAYER_ID;
if (IsNumeric(text[pos])) // Check whole passed string
{
// If they have a numeric name you have a problem (although names are checked on id failure)
userid = strval(text[pos]);
if (userid >=0 && userid < MAX_PLAYERS)
{
if(!IsPlayerConnected(userid))
{
/*if (playerid != INVALID_PLAYER_ID)
{
SendClientMessage(playerid, 0xFF0000AA, "User not connected");
}*/
userid = INVALID_PLAYER_ID;
}
else
{
return userid; // A player was found
}
}
/*else
{
if (playerid != INVALID_PLAYER_ID)
{
SendClientMessage(playerid, 0xFF0000AA, "Invalid user ID");
}
userid = INVALID_PLAYER_ID;
}
return userid;*/
// Removed for fallthrough code
}

