16.07.2010, 18:20
How can i calculate the "SetPlayerFacingAngle",
so that the person i want to interact with is facing another player ?
Found "GetXYInFront" or sth similiar,
but i dont think, that its made for this.
So, i hope someone can help me with this.
Last time i made a loop from 0 to 360 degrees and checked, if the person is close to this,
but this is very ressource wasting...
so that the person i want to interact with is facing another player ?
Found "GetXYInFront" or sth similiar,
but i dont think, that its made for this.
So, i hope someone can help me with this.
Last time i made a loop from 0 to 360 degrees and checked, if the person is close to this,
but this is very ressource wasting...

