House problem
#2

Try this:

Код:
for(new i = 0; i < sizeof(HouseInfo); i++)            
{                
	if(IsPlayerInRangeOfPoint(playerid,4.0,HouseInfo[i][SpawnX],HouseInfo[i][SpawnY],HouseInfo[i][SpawnZ]))                
	{                    
		if(HouseInfo[i][Locked] == 1) return GameTextForPlayer(playerid,"~r~Locked",500,1);
	                                            
		SetPlayerPos(playerid,Int[HouseInfo[i][Interior]][PosX],Int[HouseInfo[i][Interior]][PosY],Int[HouseInfo[i][Interior]][PosZ]);                    
		SetPlayerInterior(playerid,Int[HouseInfo[i][Interior]][Interior]);                    
		SetPlayerVirtualWorld(playerid,HouseInfo[i][World]);                    
		HouseEntered[playerid] = i;                    
		printf("%s entered house id: %d",pname,HouseEntered[playerid]);                
	}                
	if(IsPlayerInRangeOfPoint(playerid,5.0,Int[HouseInfo[HouseEntered[playerid]][Interior]][PosX],Int[HouseInfo[HouseEntered[playerid]][Interior]][PosY],Int[HouseInfo[HouseEntered[playerid]][Interior]][PosZ]))                
	{                    
		SetPlayerPos(playerid,HouseInfo[HouseEntered[playerid]][SpawnX],HouseInfo[HouseEntered[playerid]][SpawnY],HouseInfo[HouseEntered[playerid]][SpawnZ]);                    
		SetPlayerInterior(playerid,0);                    
		SetPlayerVirtualWorld(playerid,0);                    
		printf("%s exited house id: %d",pname,HouseEntered[playerid]);                    
		HouseEntered[playerid] = 9999;                
	}            
}
Код:
dcmd_aenter(playerid, params[])
{    
	#pragma unused params    
	
	if(PlayerAccount[playerid][Admin] > 0)    
	{        
		for(new i = 0; i < sizeof(HouseInfo); i++)        
		{            
			if(IsPlayerInRangeOfPoint(playerid,4.0,HouseInfo[i][SpawnX],HouseInfo[i][SpawnY],HouseInfo[i][SpawnZ]))            
			{                
				SetPlayerPos(playerid,Int[HouseInfo[i][Interior]][PosX],Int[HouseInfo[i][Interior]][PosY],Int[HouseInfo[i][Interior]][PosZ]);                
				SetPlayerInterior(playerid,Int[HouseInfo[i][Interior]][Interior]);                
				SetPlayerVirtualWorld(playerid,HouseInfo[i][World]);                
				HouseEntered[playerid] = i;                
				printf("%s entered house id: %d",pname,HouseEntered[playerid]);            
			}        
		}    
	}    
	return 1;
}

EDIT: Wait a minute, did you replace the first code with the second? Does it work that way? Which code do you want fixed?
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Messages In This Thread
House problem - by oliverrud - 16.07.2010, 16:28
Re: House problem - by DJDhan - 16.07.2010, 16:51
Re: House problem - by oliverrud - 16.07.2010, 17:01
Re: House problem - by oliverrud - 17.07.2010, 11:32
Re: House problem - by oliverrud - 18.07.2010, 10:27

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