Weird Change
#5

'break' stops a loop from continuing. Your problem is that it checks if the player enters a 24/7 store in every loop, so it'll send the message each time it detects it.
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Messages In This Thread
Weird Change - by KnooL - 14.07.2010, 19:03
Re: Weird Change - by Carlton - 14.07.2010, 19:52
Re: Weird Change - by KnooL - 14.07.2010, 22:03
Re: Weird Change - by KnooL - 15.07.2010, 11:11
Re: Weird Change - by Hiddos - 15.07.2010, 12:30
Re: Weird Change - by KnooL - 15.07.2010, 13:45
Re: Weird Change - by Carlton - 15.07.2010, 13:52
Re: Weird Change - by Hiddos - 15.07.2010, 13:56
Re: Weird Change - by KnooL - 15.07.2010, 14:10
Re: Weird Change - by Finn - 15.07.2010, 14:34

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