15.07.2010, 10:47
IsPlayerInRangeOfPoint is faster than the function you supplied (due to IsPlayerInRangeOfPoint not using Floatsqroot, I think)
So my example would be much faster and without a doubt less messy.
And I believe the IsPlayerInRangeOfPoint code doesn't even use a the float functions ( I think ****** made IPIROP.. It's on his code optimizations thread)
So my example would be much faster and without a doubt less messy.
And I believe the IsPlayerInRangeOfPoint code doesn't even use a the float functions ( I think ****** made IPIROP.. It's on his code optimizations thread)