14.07.2010, 20:58
Quote:
acho q achei um jeito..
Public OnPlayerDeath la : if(IsPlayerInRangeOfPoint(playerid, distancia, x, y, z)) { if(GetPlayerHealth(playerid) <= 0) { SetPlayerSpawnInfo(playerid, x,y,z); } else if(IsPlayerInRangeOfPoint(playerid, distancia, x, y, z)) { } return 1; } // assim vai, acho qe й assim , mo foda '-' |
@topic
https://sampwiki.blast.hk/wiki/Main_Page_PT
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