14.07.2010, 10:47
ok here is it:
Код:
if(strcmp(cmd, "/ropa", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMember] >= 1) { if(IsAtClothShop(playerid)) { if(PlayerInfo[playerid][pMember] == 1) { ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); } else if(PlayerInfo[playerid][pMember] == 2) { ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); } else if(PlayerInfo[playerid][pMember] == 3) { ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); } else if(PlayerInfo[playerid][pMember] == 4) { ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); } else if(PlayerInfo[playerid][pMember] == 5) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); } else if(PlayerInfo[playerid][pMember] == 6) { ChosenSkin[playerid] = 111; SetPlayerSkin(playerid, 111); } else if(PlayerInfo[playerid][pMember] == 8) { ChosenSkin[playerid] = 249; SetPlayerSkin(playerid, 249); } else if(PlayerInfo[playerid][pMember] == 9) { ChosenSkin[playerid] = 148; SetPlayerSkin(playerid, 148); } else if(PlayerInfo[playerid][pMember] == 10) { ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); } else if(PlayerInfo[playerid][pMember] == 11) { ChosenSkin[playerid] = 59; SetPlayerSkin(playerid, 59); } else if(PlayerInfo[playerid][pMember] == 12) { ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); } else if(PlayerInfo[playerid][pMember] == 14) { ChosenSkin[playerid] = 117; SetPlayerSkin(playerid, 117); } else if(PlayerInfo[playerid][pMember] == 15) { ChosenSkin[playerid] = 107; SetPlayerSkin(playerid, 107); } else if(PlayerInfo[playerid][pMember] == 16) { ChosenSkin[playerid] = 48; SetPlayerSkin(playerid, 48); } else if(PlayerInfo[playerid][pMember] == 17) { ChosenSkin[playerid] = 110; SetPlayerSkin(playerid, 110); } else if(PlayerInfo[playerid][pMember] == 18) { ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); } else if(PlayerInfo[playerid][pMember] == 19) { ChosenSkin[playerid] = 206; SetPlayerSkin(playerid, 206); } else if(PlayerInfo[playerid][pMember] == 22) { ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); } else if(PlayerInfo[playerid][pMember] == 23) { ChosenSkin[playerid] = 241; SetPlayerSkin(playerid, 241); } else { return 1; } GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); ChangePos2[playerid][0] = GetPlayerInterior(playerid); ChangePos2[playerid][1] = 1; SetPlayerInterior(playerid,0); //new rand = random(sizeof(gInviteSpawns)); /* SetPlayerInterior(playerid, 18); SetPlayerPos(playerid, 181.7410,-87.4888,1002.0234); SetPlayerFacingAngle(playerid, 128.0); SetPlayerCameraPos(playerid, 178.2804,-89.5319,1003.0234); SetPlayerCameraLookAt(playerid, 181.7410,-87.4888,1002.0234); */ //SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player //SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]); //SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]); //SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); TogglePlayerControllable(playerid, 0); SelectChar[playerid] = 255; SelectCharID[playerid] = PlayerInfo[playerid][pMember]; SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pModel] = ChosenSkin[playerid]; PlayerInfo[playerid][pChar] = ChosenSkin[playerid]; SendClientMessage(playerid, COLOR_LIGHTRED, "* Usa 'siguiente' Para combiar de ropa."); SendClientMessage(playerid, COLOR_LIGHTRED, "* Cuando tengas la ropa que te guste escribe 'hecho'."); SetPlayerFacingAngle(playerid,270); SetPlayerPos(playerid,258.1813,-41.5929,1002.0234); SetPlayerInterior(playerid,14); SetPlayerCameraPos(playerid,255.7253,-39.9420,1002.0234); SetPlayerCameraLookAt(playerid,258.1813,-41.5929,1002.0234); } else { SendClientMessage(playerid, COLOR_GRAD2, " No estas en una tienda de Ropas !"); return 1; } } else { if(PlayerInfo[playerid][pLeader] != 0) { SendClientMessage(playerid, COLOR_GRAD2, " No puedes cambiarte de ropa mientras sera lнder !"); return 1; } if(IsAtClothShop(playerid)) { if(PlayerInfo[playerid][pSex] == 1) { ChosenSkin[playerid] = 2; SetPlayerSkin(playerid, 2); PlayerInfo[playerid][pChar] = 2; } else if(PlayerInfo[playerid][pSex] == 2) { ChosenSkin[playerid] = 55; SetPlayerSkin(playerid, 55); PlayerInfo[playerid][pChar] = 55; } else { return 1; } GetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]); ChangePos2[playerid][0] = GetPlayerInterior(playerid); ChangePos2[playerid][1] = 1; SetPlayerInterior(playerid,0); new rand = random(sizeof(gInviteSpawns)); SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]); SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]); SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); TogglePlayerControllable(playerid, 0); SelectChar[playerid] = 255; if(PlayerInfo[playerid][pSex] == 1) { SelectCharID[playerid] = 20; } else if(PlayerInfo[playerid][pSex] == 2) { SelectCharID[playerid] = 30; } else { return 1; } SelectCharPlace[playerid] = 1; PlayerInfo[playerid][pModel] = ChosenSkin[playerid]; PlayerInfo[playerid][pChar] = ChosenSkin[playerid]; SendClientMessage(playerid, COLOR_LIGHTRED, "* Usa 'siguiente' Para combiar de ropa."); SendClientMessage(playerid, COLOR_LIGHTRED, "* Cuando tengas la ropa que te guste escribe 'hecho'."); } } } return 1; }