13.07.2010, 20:37
public OnPlayerDeath(playerid, killerid, reason)
{
PlayerPlaySound(playerid, 1069, 835.6853, -2019.2902, 12.8672);
return 1;
}
or on the command /leave, for leave the area
{
PlayerPlaySound(playerid, 1069, 835.6853, -2019.2902, 12.8672);
return 1;
}
or on the command /leave, for leave the area