13.07.2010, 19:59
acho q achei um jeito..
Public OnPlayerDeath la :
if(IsPlayerInRangeOfPoint(playerid, distancia, x, y, z)) {
if(GetPlayerHealth(playerid) <= 0)
{
SetPlayerSpawnInfo(playerid, x,y,z);
}
else if(IsPlayerInRangeOfPoint(playerid, distancia, x, y, z)) {
}
return 1;
}
// assim vai, acho qe й assim , mo foda '-'
Public OnPlayerDeath la :
if(IsPlayerInRangeOfPoint(playerid, distancia, x, y, z)) {
if(GetPlayerHealth(playerid) <= 0)
{
SetPlayerSpawnInfo(playerid, x,y,z);
}
else if(IsPlayerInRangeOfPoint(playerid, distancia, x, y, z)) {
}
return 1;
}
// assim vai, acho qe й assim , mo foda '-'

