[DUV] onplayuerdeath
#5

acho q achei um jeito..
Public OnPlayerDeath la :

if(IsPlayerInRangeOfPoint(playerid, distancia, x, y, z)) {
if(GetPlayerHealth(playerid) <= 0)
{
SetPlayerSpawnInfo(playerid, x,y,z);
}
else if(IsPlayerInRangeOfPoint(playerid, distancia, x, y, z)) {
}
return 1;
}


// assim vai, acho qe й assim , mo foda '-'
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Messages In This Thread
[DUV] onplayuerdeath - by rafa3dify - 13.07.2010, 16:02
Re: [DUV] onplayuerdeath - by felipex - 13.07.2010, 18:55
Re: [DUV] onplayuerdeath - by rafa3dify - 13.07.2010, 19:30
Re: [DUV] onplayuerdeath - by felipex - 13.07.2010, 19:43
Re: [DUV] onplayuerdeath - by felipex - 13.07.2010, 19:59
Re: [DUV] onplayuerdeath - by felipex - 13.07.2010, 19:59
Re: [DUV] onplayuerdeath - by Lucas_Nicolas - 13.07.2010, 20:03
Re: [DUV] onplayuerdeath - by felipex - 13.07.2010, 20:05
Re: [DUV] onplayuerdeath - by rafa3dify - 14.07.2010, 15:28
Re: [DUV] onplayuerdeath - by zSuYaNw - 14.07.2010, 20:58

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