13.07.2010, 19:19
This probably is a server/samp problem. The timerinterval is not 1/1000 sec accurate, also on fast systems, it is +-100-200ms. Creating new variables and getting and setting all the camerastuff also eats some processtime, which create additional delays, so an 10ms update timer is just not possible.
You could try to add it to OnPlayerUpdate, it is called as fast as possible then, but may cause lags.
You could try to add it to OnPlayerUpdate, it is called as fast as possible then, but may cause lags.