11.07.2010, 10:33
Per-player text draws should be the solution or at least a TextDrawSetStringForPlayer. There is no playerid parameter in TextDrawSetString because it is intended to be global, you guys were taking advantage of a bug.
The reason people are making a big "problem" out of it is because your simple change can effect already working scripts. It also creates an inconsistent and non-logical side effect for the scripting API (i.e. per player updates on a global text on a function which doesn't state so).
Will have to see what Kye sees them as, I may have just been mislead into what these functions are. I've always used them based on the assumption they're supposed to be global texts.
The reason people are making a big "problem" out of it is because your simple change can effect already working scripts. It also creates an inconsistent and non-logical side effect for the scripting API (i.e. per player updates on a global text on a function which doesn't state so).
Will have to see what Kye sees them as, I may have just been mislead into what these functions are. I've always used them based on the assumption they're supposed to be global texts.