11.07.2010, 09:53
Huh
There is idea:
Panel system, wich is abstraction of higher lvl than textdraws:
1) textdrawCreateTemplate(.....font, color,..x,y, size...) returns template ID
2) textdrawShowForPlayer(templateid, playerid, text[])
3) textdrawShowForPlayerEx(templateid, playerid, text[], x, y, ... or size)
4) destroy.. set flags...etc...
already created for our gamemode... but autoupdating makes a lot of problems =((
There is idea:
Panel system, wich is abstraction of higher lvl than textdraws:
1) textdrawCreateTemplate(.....font, color,..x,y, size...) returns template ID
2) textdrawShowForPlayer(templateid, playerid, text[])
3) textdrawShowForPlayerEx(templateid, playerid, text[], x, y, ... or size)
4) destroy.. set flags...etc...
already created for our gamemode... but autoupdating makes a lot of problems =((